Jetstar Rugby League: Flash game and campaign
2009
Brief
Build a Flash game and accompanying competition microsite to celebrate Jetstar's sponsorship of the Rugby League.
Context
This was one of first games I worked on at Rodeo and we were super lucky to have a really flexibly client in Jetstar that worked with us to build out something really unique.
We built a retro style side-scrolling 3 lane 'runner' type game where the user simply had to dodge oncoming obstacles and last as long as possible.
I worked on this with a super talented team of designers and devs including Rohan Latimer, who built the game front-end.
I was tasked with integrating the back-end scoring system and assisting with some of the Flash dev and integration so that we could keep scores for the game.
The entire thing was built using Flash AS3 and AMFPHP for the remoting to a custom PHP backend for scorekeeping via MySQL DB.
Trying to get this up and running on my machine was a bit of struggle now that Flash is dead, in the end, I ended up getting it to work just enough to get some captures using ruffle.rs.
Below are some bits of the game:
Controls and Power Ups
We wanted to make the game as basic and accessible as possible, so for the run-and-dodge part of the game we just allowed basic up-down-left-right movement.
After completing a 'try' the user would get to try and convert by kicking, for this it was a simple mechanism of timing and pressing the space bar for power and direction.
Obstacles
Full credit to the design team, the artwork for this one was spot on in terms of that 16-bit vibe. My personal fave is the streaker with pixelated (on top of already pixelated?) privates.
Gameplay Example
Below you can see a bit of the gameplay from the 'Sydney' level. Background parallaxes as you'd expect and all the foreground obstacles are randomly generated and thrown at the user to avoid.